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emo Change Log - lista dettagliata delle novità

  • Marco Guglielmin
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10 Anni 1 Mese fa #101

In questa sezione viene riportata una lista di tutte le modifiche apportate a Thea Render.
Ricordiamo tutti gli utenti che questa lista è la lista ufficiale rilasciata da Solid Iris Technologies.


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10 Anni 1 Mese fa #102

  • Bug fix for excessive memory needs when tracing depth is set to a high value on particular scenes. (Adaptive BSD)
  • Added russian roulette and brightness threshold as termination criteria for Adaptive BSD. This increases performance for some scenes, particularly those with a lot of glass, usually with negligible difference in the render. (Adaptive BSD)
  • Fixed network connectivity problems. (Network)
  • Fixed absorption calculation when cameras/lights are inside a user container. (Unbiased/IR)
  • Added automation, where an empty - black - material with a medium assigned, is now rendered like being 100% transparent. (Core)
  • Small fix excluding some special characters (&, |, %) when registering application. (Registration)

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    10 Anni 1 Mese fa #103

    • Creating now Layouts data folder for MacOSX / Linux. (MacOSX/Linux)
    • Some fixes for OSX 64-bit compilation (64-bit build is ~15% faster). (MacOSX 64-bit)
    • Small improvement with black surfaces shown in OpenGL view due to left handed transformation. (UI)
    • Various improvements / additions for Thea SDK. (SDK)
    • Weighted texture supports now negative weights as well (applicable through plugins). (Textures)
    • Added ability to switch engine altogether in interactive rendering. (Core)
    • Added "Adaptive (AMC)" progressive engine, an adaptive "biased analog" variation of TR2. (Core)
    • Major source of noise for bump mapping has been fixed. (Unbiased TR1/TR2)
    • Ability to set the priority to Lower now from the studio interface. (UI)
    • Corrected material rendering with alpha mapping and/or medium but empty bsdf. (All Engines)
    • Small correction for bumped thin film material sampling. (All Engines)
    • Firefly fix for glossy materials with extremely low non-zero roughness. (All Engines)
    • Fixed y-orientation for bitmap bump/normal mapping when using cubic mapping. (Textures)
    • Small fix for zero roughness bumped glossy and coating materials. (All Engines)
    • Sampling improvement for bumped glossy and coating materials. (All Engines)
    • Added Colimo supersampling and copying textures options in studio preferences. (UI)
    • Interactive render environment can be utilized now for faster selection in large scenes. (UI)
    • Some small logging tweaks in TR1/TR2/Progressive. (UI)
    • Multithreading fix for linux 32-bit builds. (Linux)
    • Minor memory footprint improvement for packaged models. (All Engines)
    • Shift lens works now with OpenGL viewport. (UI)
    • Some parameterization of IR refreshing in preferences. (UI)
    • Added new tools for navigation and drawing in Viewport theme. (UI)
    • Added functionality for handling of "missing bitmaps". (Core/UI)
    • Minor fix adding scene that is being "Saved As" to recent list. (UI)
    • Pinning of Viewport tools is now saved/restored. (UI)
    • Texture names appear now in the Textures panel instead of full bitmap paths. (UI)
    • Minor fix about scrollbar update for browser controls when resizing panels. (UI)
    • Faster interactive render refreshing through various optimizations. (UI)
    • Drag and drop material is now undoable, as well as when applying material to one or multiple selected models. (UI)
    • Major noise fix for noise coming from peculiar lighting conditions. (Unbiased TR1/TR2)
    • Thea starts correctly now from command line with a single argument by opening the related file. (I/O)
    • Windows installer registers now thea format to Thea application. (Windows-I/O)
    • Creation, loading and extraction of libraries, using a new format ".lib.thea". (I/O)
    • Example scenes are now installed at data folder as well. (Data)


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    10 Anni 1 Mese fa #104

    • Better refresh mechanism for TR1/TR2/PBD in studio darkroom. (UI)
    • Added editing of position coordinates for selection in the main interface. (UI)
    • Added editing of UV Coordinates properties for selection in the main interface. (UI)
    • Implemented workaround for OpenGL selection when dealing with meshes with junk vertices. (UI)
    • Added Displacement global switch to render settings. (UI)
    • Added samples per pixel stopping criterion for unbiased/progressive render methods. (Unbiased/Progressive engines)
    • Added more consistency checks (for normals and uv) for meshes. (I/O)
    • Improved formula for bumped glossy and coating (leading to better shadow definition and reduced noise). (All engines)
    • Added undo when changing texture UV coordinates. (UI)
    • Fix for "overzealous" missing bitmap dialog (popping up empty). (UI)
    • Added command line opening in matlab and darkroom mode when opening mat.thea and img.thea files. (Shell)
    • Fix when dropping a displaced material on a non-displaced (and vice versa) during interactive render. (IR)
    • Fixed micto-bump for displaced models. (All engines)
    • Pressing the exit big button in matlab and client user interface mode exits immediately without asking. (UI)
    • Fixed viewing now in darkroom hdr/rgb float bitmaps (when double clicking on textures panel). (UI)
    • Added support for IR engines inside normal (darkroom) render settings. (UI)
    • Bump and normal mapping are now independent of scaling (when using bitmaps). (All engines)
    • Added custom installation folder for libraries. (Installation)
    • Fix for bump/normal mapping when rotation is applied. (All engines)
    • When changing now texture for a grouped point light, child lights get the new texture. (UI)
    • Grayscale images can be read now and stored more efficiently internally. (I/O)
    • Added more flags in the context menu of models and point lights. (UI)
    • Corrected motion setup copy-paste and added "Paste Follow". (Motion)
    • Scene merging is now applied recursively on model and light groups. (I/O)
    • Improved clean up after merging scene with model conflicts. (I/O)
    • Added complex motion and menu context options for defining multiple-track motion. (Motion)
    • Fixed funny mouse behaviour when draggin sun on hemisphere gizmo on 64-bit systems. (UI)
    • Fixed bump/normal/anisotropy mapping on certain triangular meshes. (All engines)
    • Fixed UV bump/normal mapping dealing now correctly with left handed frames. (All engines)
    • Fixed Cubic/Cylindrical/Spherical mapping when used with bump/normal mapping. (All engines)
    • When user is at a camera, a tooltip appears and when it is mounted, the tooltip and focus rectangle go red. (UI)
    • Refreshing now list controls with added bitmaps after drag and dropping materials. (UI)
    • Added support for solid texture mode without lighting in Viewport (toggled with key 'L'). (UI)
    • Added support for texture tonemap complement on specific bands (red/green/blue or combinations) - to be used with DirectX or other variants of normal maps. (UI)
    • Added committing position to models (this is skipped for animated and shared meshes). (UI-I/O)
    • Added support for extended name-bitmap tooltips that are shown (centered) when alt+clicking on list icon (shift-click on linux). (UI)


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    10 Anni 1 Mese fa #105

    • Navigation/selection modifier keys (Shift, Ctrl, Alt) are not processed now when cursor is outside Viewport (solving problem with Alt+Click previewing thumbnail tooltips). (UI)
    • Synchronized UV coordinates editing between Viewport, Properties and Material Editor. (UI)
    • Changing UV coordinates updates dirt map as well now. (UI)


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    10 Anni 1 Mese fa #106

    • An important fix for environment accelerator. (all engines)
    • Crash fix when saving Alpha channel with Repaint on. (I/O)
    • Relight images are also saved now during animation. (I/O)
    • Reversed parametric sphere texture coordinates so that texture has proper orientation in renders. (all engines)
    • Fixed setting interactive render threads before starting render. (IR)
    • Automatically correcting now cubic, cylindrical and spherical coordinates for swapped Y-Z models. (all engines)
    • Reversed cylindrical and spherical mapping so that bitmaps are not shown upside down. (all engines)
    • Flags are now set also for model proxies (from right click scene context menu). (UI)
    • Bug fix when computing mesh orientation
    • correcting uv mapping issues. (all engines)
    • Added global texture projection coordinates on Model level. (Scene Description)
    • Added merging options for materials. (I/O)
    • Fix when applying vignetting during interactive render. (IR)
    • Small stability fix when loading objects from xml and scn.thea files. (I/O)
    • Crash fix when setting glare radius to 0%. (UI)
    • Improved antialiasing for depth channel. (all engines)
    • A fix for TR1 evaluation (especially evident with soft clip mapping). (Unbiased TR1)
    • Common channels (normal/depth/id) are computed now taking into account transparency. (Unbiased/Progressive engines)
    • Fixed computation of primary channels (Normal/Depth/ObjectId/MaterialId) in Adaptive BSD engine. (Adaptive BSD)
    • Added projection frame for overriding texture coordinates, on per-model basis. (Scene Description)
    • Ability to swap now YZ for a model, but avoid setting the corresponding projection mapping flag. (I/O)
    • Added file association for thea files on macosx.
    • Added Flat, Front and Shrink Wrap texture projection modes. Note that OpenGL viewport and anisotropy computation (bump mapping) based on these projection modes are still missing. (Scene Description)
    • Crash fix in intersection core when there is a IR update with material/light change. (IR)
    • Sun pool caustics can now be rendered using TR1 for zero roughness water interface! (Unbiased TR1)
    • Fixed wrong gamma correction applied when calculating texture displacement with tone mapping. (all engines)
    • When opening file with missing bitmaps, a non modal warning is displayed instead of the missing bitmaps dialog. (UI)
    • Fixed pivoting for surface instance (parameter was not being saved/loaded in previous versions). (I/O)
    • Added support for camera mapping. (Scene Description)
    • Copying now thea.po file with installation. (Installers)
    • Ability to add now mod.thea files as links in the XML input files. (I/O)
    • Added missing translation for descriptions in various UI controls. (Internationalization)
    • Potential fix for blocking in missing bitmaps dialog (caused by non UTF8 filenames). (UI)
    • Registry is updated for 32-bit application as well when installing 64-bit binary. (Windows Installer)
    • Improved network utilization. (Network Rendering)
    • If temporary pack file for network cannot be removed and created, a different name can be used now to overcome the problem. (Network Rendering)
    • Added various switches for render farm automation. (Network Rendering)
    • Auto refresh and save during rendering are now configurable. (UI)
    • Improved finding server from clients. (Network Rendering)
    • Camera insertion copies current view or intended mounted camera. (UI)
    • Fix when saving depth channel to exr or hdr file, clamping now correctly to zero. (I/O)
    • Default render camera in darkroom is now current view or intended mounted camera. (UI)
    • Cameras are now created with auto-focus by default. (UI)
    • Fix applying now gamma correction on color calculation for grayscale bitmaps. (all engines)
    • A fix for peculiar bug (rendering orthogonal back view) missing intersections. (all engines)
    • Added context menu options for cameras going to current position and view. (UI)
    • Major enhancement for OpenGL Viewport in solid+textured mode. (UI)
    • Layer duplication is now possible in material lab (Ctrl+click on move layer up/down, or drag & drop layer). (UI)
    • Fix for ambient occlusion not being added now to object/material id channels. (Adaptive BSD).
    • Improved handling when image allocation fails. (all engines)


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